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ISSN 2043-7633

Gernot Howanitz

Gernot Howanitz studied Russian Literature and Applied Computer Science in Salzburg, Moscow and Prague. His PhD thesis at the University of Passau focused on (auto-)biographical strategies of Russian writers on the internet and was published in 2020 as an Open Access monograph: Weaving Lives: (Auto-)Biographical Practices of Russian Authors on the Internet (in German, Bielefeld: Transcript). Currently he holds a post-doc position at the University of Innsbruck where he is writing a ʻHabilitationʼ about Polish positivist literature. His research interests include Russian, Polish and Czech literature from 1850 onward, reception theory, new media, and digital humanities.
Latest Posts | By Gernot Howanitz
Ten Years of Studies in Russian, Eurasian and Central European New Media: Statements on the Field

Ten Years of Studies in Russian, Eurasian and Central European New Media: Statements on the Field

Issue 20 celebrates ten years of Digital Icons. As an integral part of this celebratory issue we want to paint a broad picture of the changes Runet underwent in the …
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Scraping the Monumental: Stepan Bandera through the Lens of Quantitative Memory Studies

In this essay we use the example of Stepan Bandera to demonstrate the effectiveness of web-scraping methods as a tool to explore how people interact with memory content online. Using …
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iRhetoric in Russian: Performing the Self through Mobile Technology

The conference iRhetoric in Russian: Performing the Self through Mobile Technology focuses on the new networked ‘extensions of man’ (McLuhan 1964) and their consequences for the way we represent ourselves, …
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www.blok.art.pl: A Review of the First Polish Hypertext Novel

This review concentrates on Sławomir Shuty’s hypertext novel Blok (2002), which is an excellent example of Polish internet culture. In most countries only a few isolated examples of hypertext fiction …
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Metro 2033 – More Than a Cinegame?

This article’s main idea is to extend the concept of the cinegame and put it into a broader medial context. As the example of 4A Game’s first-person shooter Metro 2033
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